The task of the competition (Final Round) is to perform the following tasks in the following sequential order :
a. Come out of the pit,
b. Reach Zone B,
c. Pass through the door (as specified in Arena Specifications) at the boundary of Zone B and , then
d. To cross the Green Line.
If the sequence is not maintained by a team then the team will get knocked off from final rounds. The machine or any of its part(s) should open the door before crossing the Green Line. Which means that if machine or any of its part(s) crosses the Green Line before opening the door, then the team will be knocked off from the final round. When the machine or any of its parts crosses the Green Line, a relay circuit will get functional and a buzzer alarm will start ringing, notifying the Prison Break. The performance of a team is defined as complete only when the machine or any of its parts crosses (or, takes normal reaction from the surface beyond) the Green Line. The machine or any of its part(s) should open the door before crossing the green line.
At the start of the game, each participating team is supposed to put their machine at the bottom of the pit, anywhere within the square of 50 cm length.
This round will be played as one-on-one basis, with machines of two opponent teams trying to break through the prison simultaneously.
At the end of 3 minutes, if none of the two teams can complete the task of the final round, both the teams will get another chance / turn (of 3 minutes). If again, in this turn, none of the two teams can complete the task within 3 minutes then both the teams will be knocked off from the tournament.
Judging will be based on the time of performance. Among the two opponent teams, the team which can cross the Green Line first, will be declared winner among the two teams and the other team will be knocked off from the tournament.
No part of a machine of a team should enter the pit, or any of the Zones (Zone A or B) or touch any of the parts of the machine of the opponent team. Any part of machine of a team entering the pit or the Zones (Zone A or B) of the opponent team, or touching any of the parts of the machine of the opponent team will lead to disqualification. Also if the machine or any of its parts leaves the arena (that is, takes normal reaction from surface outside the arena) at any point of time during the game, the team will lead to disqualification. Organizers hold the right to subjectively evaluate this clause.
If any part of the machine (of a team) touches (or, takes normal reaction from) Zone C, will lead to disqualification.
If machine or any of its parts crosses the Green Line before any part of the machine passing through the door (at the boundary of Zone B) then the machine will be disqualified from the tournament. In other words, machine or any of its parts should necessarily pass through the door and then cross the Green Line.
Participants are not supposed to touch their as well as opponent's machine or any of its parts at any point of tome during the game. Doing so will lead to disqualification of the machine of the concerned team.
The elimination rounds for the main event will be timing based and would be held on the same arena.
The task before the machine for the elimination round is to come out of the pit and cross Yellow Line marked in Zone A as shown. Crossing the Yellow Line is defined as the machine or any of its parts touching (taking normal reaction from) beyond the Yellow Line.
A machine part is defined as an assembly that can be controlled by wired remote control. For example, stones and balls will not be considered as parts of the machine.
At the start of the game, participating team is supposed to put their machine at the bottom of the pit (Starting Zone), anywhere within the square of 50 cm X 50 cm dimensions.
A time of three minutes per turn will be given for each participating team to complete aforementioned task in the elimination round. If a team can not complete the task within 3 minutes of time then the machine will be disqualified from the tournament.
If any part of the machine touches (or, takes normal reaction from) Zone C, will lead to disqualification.
Participants are not supposed to touch the machine or any of its parts at any point of time during the game. Doing so will lead to disqualification of the machine of the concerned team.
If the machine or any of its parts leaves the arena (that is, takes normal reaction from surface outside the arena) at any point of time during the game, the team will lead to disqualification.
The teams must adhere to the spirit of healthy competition. The teams must not damage the opponent's machine in any way. Judges reserve the right to disqualify any team indulging in misbehavior.
Any team that is not ready at the time specified will be disqualified from the competition automatically.
The machine would be checked for its safety before the race and would be discarded if found unsafe for other participants and spectators.
The name of your machine (name of the Prisoner!!) must be prominently displayed on the machine.
Judges decision shall be treated as final and binding on all.
The organizers reserve all rights to change any or all of the above rules as they deem fit.
Change in rules, if any will be highlighted on the website.
A team must consist of 3 or less participants. Participants from different institutions can form a team.
All students with a valid identity card of their respective educational institutes are eligible to participate in Prison Break at Techfest 2008.
Due to the limited accommodation facilities, teams will be shortlisted for accommodation based on the following abstract provided by the team. Please note that even if your abstract does not get shortlisted, you are still eligible to participate in the competition.
To download the abstract submission form Click here.
All the participants of a team that is able to complete the task in elimination round (regardless of whether the team has cleared the elimination round), will receive a certificate of participation.
Registrations are closed.
Accomodation registrations for Prison Break have ended.
25th December 2007: Last date to submit abstract to get accommodation at IIT Bombay during Techfest 2008.
25th December 2007: Last date of registrations for the participants who wish to avail accommodation at IIT Bombay during Techfest 2008.
10th January 2008 : Last date of registration for participants who won't require accommodation at IIT Bombay during Techfest 2008.