Introduction
Perfection does not exist, only the evolution towards it does.
- Motto, Ferrari Formula One (1975-1976)
As the age of automation encompasses all spheres of life, we are tempted to explore musical chairs in the 21st century where players are not humans but bots. A competition based on the perfection of the very basic - the task of diligently following a line, Loop Rush is an innovative means to test the optimization skillfulness of budding robotists as well as pros. With the thrill to out-speed the opponents and an electrifying audience all around, this is your shot at fame with the perfect machine.
Problem Statement
Build a line follower that traverses the race track in the least possible time
Prizes worth INR 15,000 to be won.
Download the Problem Statement(PDF)
For hints & tips please visit Resources
Register for Loop Rush
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Pre-Game Setup
Each team will be allowed a slot of 15 mins to calibrate their machines on a test track.
Just before the run,teams will get a chance to test their machines in the same lighting conditions at a smaller test track besides the main track.
Game Procedure
There will be 2 rounds. An elimination round and a final round.
Elimination Round
Based on the theme of Musical Chairs
- Each machine will be run on the calibration track to test the stopping mechanism. Machines failing to conform will not be allowed to participate.
- Groups of 4 teams will be made on a random basis.
- The track will have 4 pole positions from where each team of a group will start. These positions will be allotted on a random basis.
- All teams will start their machines simultaneously.
- A bot will be deemed out if another bot bumps into it from behind or approaches very close to it from behind during the course of its run.
- The run would be of 4 mins split into 2 parts of 2 mins each.
In the first part all bots which do not cover the stipulated min number of laps will be eliminated. In both parts bots can be bumped-out.
- All bots surviving at the end of 4 mins will proceed to the next round.
Round Rules
- A bot is said to have been bumped-out (eliminated) if a bot from behind it bumps into it. This bot will be removed from the course by the organisers.
- As soon as a bump occurs, all bots will be paused by the organizers using the placed circuitry.
- As soon as the bumped-out bot is removed from the circuit, the run will be resumed.
- The eliminations will continue till the top 16 entries are selected.
Corrections to Path
- Each team will be allowed two corrections to the path of their bot if the bot does not cross any section of the track after diverting and does not bump into any other bot.
- The bot must be lifted and placed at the same point on the track from where it had diverted.
- In case any other bot crosses the point before the diverted bot has been replaced, then the diverted bot will be deemed eliminated.
- Incase a bot runs haywire and bumps into another bot by going off the track or skips a portion of the track, then the bot will be disqualified and the entire run would be re-started with the remaining bots.
- More than two diversions will lead to disqualification.
Final Round
This round is a simple time trial between the finalists.
- A fixed number of the entries remaining will then perform time trials.
- The top three in the time trials will be declared as winners.
Round Rules
- Two restarts are allowed per bot.
- No re-orientation is permitted during the run.
- The bot must clear all checkpoints.
General Rules
Organizers will be not responsible for any minor scratches left by the previous machines on the arena.
- Any team that is not ready at the time specified will be removed from the competition automatically.
- The machines would be checked for their safety before the run and would be discarded if found unsafe for other participants and spectators.
- Any machine which damages the arena will be disqualified.
- Participants should not dismantle their robots before the completion of the whole competition as the machines might need to be verified by the judges at a later stage to ensure that the participants have not violated any of the rules.
- Judges' decision shall be treated as final and binding on all.
- The organizers reserve the right to change any or all of the above rules as they deem fit. Change in rules, if any, will be highlighted on the website and notified to the registered participants.
Disqualifications and Penalties
- Any bot not conforming to the specifications provided will be instantly disqualified.
- Any bot which damages the arena will be disqualified.
- Any bot which runs haywire during a run and bumps into another bot will be disqualified.
- Any bot which fails to follow the line exactly will be disqualified.
Ties
Incase of ties their will be a musical chair type run between the machines. This will last for 2 mins. If more than a single bot remains in the end, both will
be considered winners.
Team Specification
A team may consist of a maximum of 3 members. Students from different educational institutes can form
a team.
Eligibility
All students with a valid identity card of their respective educational institutes are eligible to participate
Certificate Policy
Certificate of Excellence will be awarded to all winners.
Certificates of Participation will be given to all the teams who reach the final round.
Disqualified teams will not be considered for any certificates.
View the Resources