Magneto
- Introduction
- Arena
- Specifications
- Gameplay
- Judging
- Resources
- Accommodation List
Introduction
Charles X. Xavier once told Magneto "I believe, the true focus lies somewhere between rage and serenity". On a similar note, winning and losing the competition depends on the hope, hard work and determination that the participant possesses. Imagine what you could do with the wave of the hand or the clutch of the fist. Techfest brings to you a challenge to emulate the spectacular powers of X-Men's greatest character "Magneto". Can you strike the balance between rage and serenity?Task
- Teams must build a wireless controlled machine that is controlled solely by wrist movement.
- The machine should navigate the track in minimum possible time by clearing all obstacles and checkpoints.
Cash prizes worth INR 36,000 to be won.
Download the Problem Statement.
Register for Magneto
Last date for registration is extended to 31st December,2011For further queries contact :
Arena
- The arena is shown in figure 1.
- The surface of the arena will be flat at most of the surfaces.
- The obstacles that will be a part of the arena are:
- 180 and 90 degree turns
- Ramp with an angle of inclination of maximum 20 degree
- Curved path
- Zig-Zag Path
- Triangular Bumps (h=4cm; l=40cm; b=30cm)
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| Figure 1: 3D Arena | Figure 2: Arena top view |
Note: The track shown in figure 1 and 2 is just an example track. The track may change at the time of competition. However, the type of obstacles will remain the same.
Machine Specifications
Dimension And Fabrication
- Machine should fit in a box of dimensions 250 mm x 250 mm x 250 mm (l x b x h) at any moment of time during the race. The external device which is used to control the machine is not included in the size constraint.
- The machine should be controlled by a wireless remote control mechanism throughout the race.
- The machine must not be made from Lego parts, or any ready-made assembly kits. Readily available chassis layouts are not allowed. Any machine found having a ready-made chassis will be disqualified.
- Each team is allowed to have only one machine.
- The machine must be stable and must stand on its own at the beginning of the race when it is put at the starting point. Machine not fulfilling this criterion will be disqualified.
- During the run, the machine can expand itself provided it does not damage the arena in anyway. All machines found damaging the arena will be immediately disqualified. The final decision is at the discretion of the organisers.
- The teams are allowed to use ready-made micro-controller boards/ready-made sensor kits.
Power Supply and Propulsion
- The machines have to use an on-board power supply. No external power supply will be allowed. Teams shall bring their own power supply for all its machines.
- The potential difference between any two points of the machines must not exceed 24 V DC.
- The method of propulsion is at the discretion of the builder, provided that the power source is non-polluting.
- In case the machine is using a non-electric power supply, kindly get it approved from the organisers beforehand via email. Organisers are not responsible for inconvenience if approval is not sought.
Controls
- The machine must strictly be controlled by following hand movements only.
- The participants have to bring 2 wireless controls of distinct frequencies or a dual-frequency control, which can be switched to either frequency just before the start of the run. This is done to avoid frequency interference with competing machines.
Participants failing to do so will be straightaway disqualified.

Gameplay
Game Procedure
There will be 2 rounds. An elimination round and a final round.- The teams are required to complete the track in minimum possible time. The team will be given two runs in the elimination round. The best score of the two runs will be considered.
- Top 16 teams selected from the elimination round will qualify for the final round.
- The final round will be one on one competition.
Rules
- At the start of the run, the machines will be placed behind the starting line.
- The time will start as soon as the front edge of the machine crosses the line.
- The maximum time given to complete the task is 3 minutes in qualifying round and 5 minutes in the final round.
- There will be four checkpoints in the track. The team has to clear all the checkpoints before reaching the finish line.
- A total of five restarts will be given to the team during the run.
- If a team opts for a restart, then the machine will be restarted by placing it at the previous checkpoint.
- No penalty will be awarded for a restart.
- During a restart, the teams can make any hardware changes (if required). However, the time won't be stopped during the restart.
- In the final round, if all the teams are unable to complete the task in the stipulated time, then the team that reaches the farthest wins.
General Rules
Ties
Incase of ties during elimination round, a rerun will be given to the teams.Judging
Team Specification
A team may consist of a maximum of 4 members. Students from different educational institutes can form a team.Eligibility
All students with a valid identity card of their respective educational institutes are eligible to participate.Certificate Policy
Certificate of excellence will be awarded to the top 3 winners.Certificate of participation will be awarded to the top 32 teams.
Disqualified teams will not be considered for any certificates.
Resources
The following teams have been provided with the accommodation on the basis of the abstract that has been submitted. Please note that even if you are not provided with the accommodation, you are still eligible to participate in the competition.
- 1830
- 1795
- 1843
- 1700
- 1837
- 1722
- 1763
- 1705
- 1166
- 1481
- 1794
- 1859
- 1646
- 1698
- 1803
- 1513
- 1845
- 1776
- 1732
- 1202
- 1826
- 1844



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